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Thinking books · Creativity · Don Norman, 1988

The Design of Everyday Things — the big ideas

Why things are hard to use, and why the person using them blames themselves.

Free — no account needed to read

The big ideas

When someone uses a thing wrongly, that is usually information about the design rather than about the person — a reframing that transfers directly to processes, documents and teams.

Affordances and signifiers: what an object makes possible, and what tells you so. Most confusion comes from the second being absent.

A person’s mental model of how something works is built from what they can see, so a hidden mechanism produces a wrong model and a predictable error.

Design for error rather than against it: assume mistakes and make them visible, cheap and reversible.

Practise it — no need to have read it

Find something at work people repeatedly get wrong. Write what they must be assuming, and what about the design produced that assumption.

A hint: Then fix the signifier rather than writing more instructions.

Where it shows up in real life

  • Any process people keep getting wrong
  • Documentation
  • Product design

Described in our own words with the source named — never quoted, and not a substitute for reading the book.

The thinking it builds

  • Problem Solving — Break complex problems into manageable parts
  • Systems Thinking — Understand connections and consequences

Previous: The Innovator’s Dilemma — Clayton Christensen

Next: Thinking in Systems — Donella Meadows

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